Flappy bird python turtle

Flappy bird is one of the classics - and as you'll see, super easy to create, especially when you use the Python Play library developed at repl. If you haven't played flappy bird before, try it out on flappybird. There are two objects which matter in the game - the bird and the pipes. In the demo above, the bird is the yellow circle, while the pipes are the blue rectangles.

The bird remains in the same x position for the entire game, but can move up when the player presses a key, and continues to fall due to gravity.

The pipes are two rectangles with a gap between them - the bird needs to get through the pipes without touching them. Let's begin by forking repl. Running that code will result in a yellow circle, close to the top left corner of the screen with a radius of 30 :.

We want our bird to be affected by gravity, and bounce back up when it falls to the bottom of the screen. So let's create a whole physics engine to do that!

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If you run your code now, you'd see a yellow circle falling down, and bouncing back up! We want to be able to make our bird flap though - make it jump when we want to. We can use play. We're going to create pipes in sets of two, for blocking our birds - and store all of them in a list. We want the two pipes we generate each time to have different height, and a gap in the middle.

We also want to generate the next pair of pipes after a random duration, to make the game more unpredictable. This code is inside an async function - which is why we can use the await keyword to delay each call by a particular duration, with play. With play. Try playing around with the parameters we supply to this function. Since all our pipes are in the same boxes list, we can move all of them pretty easily, by looping over the list.

Adding this block to your code, under def do : makes the boxes move through the screen!

flappy bird python turtle

We're just preventing memory leaks with this - if our pipe is out of the screen, let's just remove it! Hey, I really want to learn coding and programming would u guys help me? Emran23 hey me too man, wanna start a multiplayer program and learn together? Hi I'm a really big fan of yours! I love your programs and it's cool that you're 16 but still make all these cool things!

When I'm done with them can you check out my programs? They're not too good but still pretty neat!

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Also, my InfoBot 1. I used your Weather API tutorial to help me! Hey Tristan! Thanks a ton : I'd be very happy to check out the programs you've made, and I'm glad my tutorials helped! Please reach out if you ever need help making something!

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Love it, it's definitely important to know how to do this properly and efficiently, clients LOVE these. Learn to Code via Tutorials on Repl.By using our site, you acknowledge that you have read and understand our Cookie PolicyPrivacy Policyand our Terms of Service. Stack Overflow for Teams is a private, secure spot for you and your coworkers to find and share information. Learn more. Questions tagged [flappy-bird-clone].

Ask Question. Learn more… Top users Synonyms. Filter by. Sorted by. Tagged with. Apply filter. The game is basically like flappy bird.

I managed to get everything to work, but I get a lot of stutters Asaf 1, 6 6 gold badges 31 31 silver badges 55 55 bronze badges. Remove Actors from Stage? I use LibGDX and move only the camera in my game. Yesterday I founded a way to draw the ground in my game. I'm trying to make a clone of Flappy Bird, but I have problems with drawing the ground which Adrian E.

Criando um Flappy Bird com Python e Pygame

How can I scroll more than one object at the same time? New question was asked after this one, found here. I'm new to Java, but I am working on a recreation of "Flappy Bird" to learn more about java and the way that graphics are displayed. Any solutions Pygame Collision Bug I'm quite new to pygame and came across a bug that i just can't fix on my own.

I'm trying to program a Flappy Bird game. The Problem is that the collision detection works, but it also messes with my Klappadu 33 4 4 bronze badges.

However the movement is not PHP Avenger 1, 1 1 gold badge 26 26 silver badges 53 53 bronze badges. Sprite Kit different gravity for different sections I am building a flappy bird game where half of the level is above water, and the other half is below water. If your bird is in the air, there is regular gravity and when you tap, an impulse is Kjell 5 5 silver badges 17 17 bronze badges.

I didn't have to go very far before I became really confused. I've done a ton of research on how to move animations in the onDraw I have pipe creation, deletion, and movement code in my Game class.Your browser is not supported.

flappy bird

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Need help? See these videos and hints Flappy Intro. This is taking longer than usual Try reloading the page.Phase I — Initial Set up. In the game loop display the background, draw the bird, move the bar to the bottom of screen; move the bird to the bottom of the screen.

If the bird hits the bar, the game will end. Working with your partner, write the English statement and the code necessary. Add the code to your game. The pipes will move from left to right. Help the bird avoid the pipes.

What challenges did you face when you added the moving pipes?

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How can we modify this? Post a screen shot of the game running on your webpage named Phase III. How can we do this with only one background image object? Refer to the game library for helpful hints as to which variables are available for game use.

How can we make the gap between the pipes smaller each time they move across the screen? Programming Technologies. Search this site. Navigation Home. Python Turtle Tutorial. Assignment 1. Bootstrap Project. MKF44 - Quarterly Review.By using our site, you acknowledge that you have read and understand our Cookie PolicyPrivacy Policyand our Terms of Service.

Code Review Stack Exchange is a question and answer site for peer programmer code reviews. It only takes a minute to sign up. I'll soon begin teaching a beginners' programming class.

It's voluntary, so I thought I'd make it interesting by teaching Python programming and then introduce the kids to Pygameso that they can make their own games. To try out Pygame I've never used it before and to see exactly how easy it is to make a game, I made a clone of Flappy Bird. What do you think? Is there anything in there that I shouldn't teach my students? It would make the code easier to understand and maintain if you collected all the pipe logic into methods on the PipePair class.

It would make the code easier to understand if you collected all the bird logic into methods on a Bird class. In the collision logic you're effectively testing for intersection of rectangular hit boxes.

Pygame provides a Rect class with various collide methods that would make your code clearer, and would make it easier to do things like drawing the hit boxes to help with debugging. You store the pipes in a listbut this is inefficient when it comes to remove a pipe: list.

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You should use a setor, since you know that pipes get created on the right and destroyed on the left, a collections. When you test for collisions, you store the collision results in a list and then test to see if True is an element of the list. Instead, you should use the built-in function any :. This has the additional advantage of short-circuiting: that is, stopping as soon as a collision has been detected, instead of going on to test the remaining pipes.

You measure time in frames for example, pipes move leftwards at a particular number of pixels per frame. This has the consequence that you cannot change the framerate without having to change many other parameters. It is more general to measure time in seconds: this makes it possible to vary the framerate. In this kind of simple game you can get away with measuring in frames, but in more sophisticated games you'll need to be able to vary the framerate and so it's worth practicing the necessary techniques.

We all make commits in error from time to time, but there are four commits after this one, which suggests that you haven't been testing your code before committing it.

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This is a bad habit to get into! I totally agree with that, so yeah, keep 'em! In fact I didn't even know this was possible, so thanks for the lesson, teach'! I am not comfortable with pause handling. First, the busy-waiting loop. Second, the paused game just doesn't render anything, but it still serves events, e. I think that unless you're tracking the rects which have changed, display. I'm curious as to why collisions are being checked after the view updates?

I know that in an event loop situation the actual order of processes can be a little lax, especially if you're working at a high FPS, and I see that it presents the code in a way where the end of the loop contains the "exit or don't" code, but I guess I'm of the opinion that all the state checking work should happen before the view is updated.News about the dynamic, interpreted, interactive, object-oriented, extensible programming language Python.

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flappy bird python turtle

Python Discord's YouTube channel. Flappy Bird in 87 Lines of Python youtube. Nah I'm kidding. This was a great video. I watched the whole thing. Reminds of of that time I spent watching Notch program this rpg for an hour. Lol, thank you xD I think I might have watched that video too. I don't know why watching someone else type is so cool. I think so. I believe that it was for a charity or something. It may had been something like 48 hours of coding for some cause. PEP8 is just a guideline; a tool to help you produce nicer looking code.

I'm a much bigger fan of camelCase and PascalCase. Judging from the votes, that opinion appears incredibly controversial. Oh well. I just think it's more readable. Especially when there are more than 2 words. I don't follow line length but I follow almost all of the rest. That's easy - reskin this Flappy Bird with an X-wing. You can then make the rest of the game in as many lines of code as you like and release it as an exorbitantly expensive DLC.

FYI there is the option to slow down the video in YouTube! Is that different from Pycharm? I use jupyter notebook exclusively since I only do analysis and automate some tasks.

Was wondering if I should try something else too. That is amazing. It takes time. This isn't my first rodeo. Keep at it and you'll get faster. It the same with anything. It's a quite popular Python "guru", there are lots of speeches of him on youtube. In one of the videos he kept repeating "Is this my first rodeo?By using our site, you acknowledge that you have read and understand our Cookie PolicyPrivacy Policyand our Terms of Service.

Code Review Stack Exchange is a question and answer site for peer programmer code reviews. It only takes a minute to sign up. I'm new to Python but I've coded in other languages mainly for hardware. I made Pong in Python using turtle but it's a little glitchy. I was wondering if any of you guys could check it out and give advice. If you have any advice on how to improve collision detection let me know please. Try to change the board width to and you will immediately understand.

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Numeric constants like board width shall appear exactly once when assigned to a constant which is used throughout the code lateron. This applies to board size, pong size and player size. If constants depend on others you shall not evaluate these. Try to change the bong size and you will have a hell of a work to find all depending values.

You are hiding the dependencies and again make your code unmaintainable. All constants that have dependencies shall be initialized not by numeric values, but by expressions using the first class constants. Whenever you feel you need a comment to explain what a block of code is doing you probably found a function or a class. Also you have less name collisions on local variables leading to better names.

flappy bird python turtle

They only differ in position and the string displayed. But they share font, color and so on. So we add some parameters and unify these. If you want to change player size there is now a single line of code to change. Actually these players, text fields and the bong should be classes but for now we leave it like that. All the points up to now are valid for any programming language and absolutely important. Maintainability, readability and testability count. An object bouncing on another one may not penetrate it.

So instead of. Setting x and y coordinates ii separate calls where the pen is down results in the pong performing tower running instead of smooth angular movement.